If not NpcGreetingsTrack.IsPlaying and not NpcWavingTrack.IsPlaying then Assigned the player to the debounce table
Local humanoid = hit.Parent:FindFirstChildWhichIsA('Humanoid') Local player = game.Players:GetPlayerFromCharacter(hit.Parent) In my regular touch end check events there is: - This manages on touch end events Where a player jumps it triggers the TouchEnded events.
Actually it is a very common 'jump' issue happens in the touch zone.